Anno 1701 Production Chains -

Now set sail, Governor. Your empire awaits.

These chains are the foundation of your colony's expansion. Unlike consumer goods, these can be turned off manually once your warehouse is full to save on upkeep costs. Octopus Overlords Required Buildings (Ratio) Efficiency 1 Lumberjack's Hut 3t per minute 1 Clay Pit → 2 Brick Factories 3t per minute 1 Lumberjack + 1 Ore Mine + 1 Ore Smelter → 2 Tool Makers 3t per minute 1 Marble Quarry → 2 Marble Stonemasons 3t per minute

Alcohol satisfies the community need for Settlers and higher tiers. 2 Sugarcane Plantations →right arrow 1 Distillery. Output: Alcohol.

Look out for Free Trader items or Lodge talents that boost specific farm outputs (e.g., enhancing grain yield by 25%). This allows you to break standard ratios and save valuable island real estate.

If you have ever watched your balance dip into the red because your citizens ran out of cider, or watched a fire consume a vital mine because you were distracted, you know the struggle. Let’s break down the production chains of Anno 1701 —the art of turning raw rocks into gold coins. anno 1701 production chains

Paper production in requires two specific buildings working in tandem to process wood into the final product. It is a key commodity used primarily by

Almost every chain has a specific mathematical ratio (e.g., 2 Grain Farms per 1 Windmill). Building too many raw material farms will clog your warehouses with useless wheat; building too many mills will leave them idling.

Clay pits are fixed resource nodes. Build your Brickworks directly adjacent to the pit. Unlike agricultural goods, you do not need complex transport networks here; a short road directly to a Market Building is sufficient. Tier 3: Citizen Demands

Do not try to build everything on one island. By the Citizen stage, you need: Now set sail, Governor

This guide provides a comprehensive overview of every production chain in Anno 1701 , from the simplest fisheries to the complex perfume industry. Whether you're a new player struggling to keep your citizens fed or a veteran looking to fine-tune your ratios, this article will help you master the game's economic heart.

Set up your trade routes to only take resources if the production island has a surplus.

One Woodcutter's Hut provides enough raw material for one Paper Mill. Step 2: Paper Mill as output.

Research and deploy items from the Secret Lodge to boost production efficiency. Items can increase farm output by 25% to 50% without requiring extra land. Unlike consumer goods, these can be turned off

Wool → Sheep (Pasture) → Wool → Weaver → Clothing

Strategies for setting up between islands. Which area Guide :: Production of Goods - Steam Community

What (Settler, Citizen, Patrician, etc.) are you currently trying to stabilize?