Keeps high-impact ability units (like Great Otters) firing constantly. Mudman / Golem
: Start building support units that offer attack speed, life steal, or armor auras. Watch the enemy's mythium bar; if they are saving, stop building workers and overbuild your defense. Late Game (Waves 16+) Focus : King defense and game-ending sends.
From Wave 11 onward, positioning, aura stacking, and team coordination dictate the winner. Positioning Fundamentals
Looking for specific unit teir lists or current meta builds? Check the official Legion TD 2 Discord for monthly patch updates. legion td guide full
Understanding the relationship between , Mythium , and Workers is the foundation of every win.
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: Boosts the HP of the Gateguard’s summons, creating an unbreakable frontline. 3. Mastering Unit Placement: The "Split" Keeps high-impact ability units (like Great Otters) firing
Deals consistent, unreduced damage to all armor types. Armor Types Light: Weak against Pierce; strong against Siege. Medium (Swift): Weak against Magic; strong against Pierce.
) in the center of a "hexagon" of fighters to maximize the number of units affected. Damage/Armor Typing : Match your defense to the incoming wave.
Deals bonus damage to Magic armor; weak against Swift armor. Late Game (Waves 16+) Focus : King defense
Choosing the right start can set the tone for the entire game.
Wave 20 (Giant) and 21 (Death Knight) are final bosses.
Units that provide buffs (like attack speed, damage reduction, or health regeneration) have specific tile radiuses. Place your aura carriers directly in the center of your unit cluster to ensure the maximum number of fighters receive the benefits. 5. Offensive Send Strategies
Inspect your opponent. If they have massive physical damage, focus on armor. If they have magical damage, focus on magical resistance.