Reshade Rtgi 0361 Full ((link)) Jun 2026
| Issue | Cause | Solution | | :--- | :--- | :--- | | | Depth buffer inverted | Toggle "Reversed Depth" in RTGI preprocessor settings. | | Severe Noise/Grain | Low sample rate / Fast motion | Increase "Accumulation Frames" or enable "Adaptive Sampling". | | Light Leaking | Step size too high | Decrease "Step Size" (e.g., from 2.0 to 0.5). | | FPS Drop to <20 | Hardware limitation | Set Resolution Multiplier to 0.5; disable Volumetric Lighting. |
If you can tell me you want to use this with, I can give you more tailored setting recommendations . ReShade 5.3 and RTGI 0.33 Update | August 2022
This indicates that ReShade does not have access to the depth buffer. Check the Add-on tab, disable anti-aliasing (MSAA) in your game's video settings, and disable any scaling overlays like Discord or GeForce Experience.
Drastically cuts down the visual "noise" or grain common in early ray tracing shaders. Prerequisites and Requirements reshade rtgi 0361 full
Marty McFly’s RTGI (Ray Traced Global Illumination) shader for ReShade stands out as one of the most transformative mods ever created for PC gamers. While version 0.36.1 is an older release in the shader’s development timeline, it remains a highly discussed version among archiving communities and budget setups.
RTGI is a shader created by a developer known as Pascal Gilcher, or by his online alias, “Marty McFly”. Initially a beta project, it has since grown into one of the most impressive achievements in the ReShade community, so much so that its core technology was even adopted by NVIDIA for use in their NVIDIA FreeStyle and Ansel driver modules, where they call it “SSRTGI”.
The "full" power of RTGI 0.36.1 is best showcased in games that lack modern lighting techniques. | Issue | Cause | Solution | |
Compared to earlier versions, the 0.36 branch represents a significant leap in both visual accuracy and performance optimization.
Result: Smooth, sweeping cinematic lighting across vast environments. Troubleshooting Common Issues The Screen is Jet Black or Blurry
Unlike native hardware ray tracing (found in Unreal Engine 5 or Cyberpunk 2077), RTGI works strictly within screen space. It calculates light path trajectories based only on what is currently visible on your monitor. Global Illumination | | FPS Drop to <20 | Hardware
Video game visuals have evolved at a breakneck pace. Screen-space reflections and traditional rasterized lighting are rapidly giving way to real-time ray tracing. However, native ray tracing is typically locked behind modern game engines and expensive graphics cards.
Low values (1-2) are better for performance; higher values (3-5) increase quality but crush performance.
Before diving into the RTGI shader, it’s crucial to understand the framework it runs on. ReShade is a revolutionary post-processing injector tool for Windows PC games. It acts as a bridge between your game and your graphics card, inserting custom visual effects and shaders in real-time. Think of it as an Instagram filter on steroids, operating live at the engine level to completely overhaul a game's visuals. ReShade is compatible with thousands of games and supports all major graphics APIs, including DirectX 9 through 12, Vulkan, and OpenGL.
Download the full add-on support version of ReShade from the official website. Run the installer, select your game's .exe , and pick the appropriate API (DirectX 10/11/12 or Vulkan).