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if (hp <= 30 && !said_spare_line) show_dialogue("* I believe in you!"); said_spare_line = true;
Writing a script for Undertale style battles is notoriously buggy. Here is the debug checklist every creator needs: Undertale Boss Battles Script
# Check if player or Flowey is defeated if player.hp <= 0: print("Player defeated! Game over.") return elif flowey_stats['hp'] <= 0: print("Flowey defeated! You win!") return
-- Enemy.lua (Standard CYF Template) function EnemyDialogueStarting() -- Runs when battle starts BattleDialog("You are filled with DETERMINATION...", "But so am I.") end This public link is valid for 7 days
Before writing a single line of code, you need to understand the toolbox. If you’re looking to create or download boss scripts, these are the platforms you'll encounter:
function EncounterStarting() -- Code that runs once when the battle starts -- Set initial variables, maybe play a custom animation end Can’t copy the link right now
Undertale's boss battles are, at their core, character-driven. Each encounter is an opportunity to reveal more about the game's world and its inhabitants, often in unexpected ways. The script takes full advantage of this, using the battles to explore themes such as morality, empathy, and the consequences of choice.
# Flowey battle script