paranormasight the seven mysteries of honjotenoke

The game utilizes a complex, branching narrative map. Players control multiple protagonists, each with their own motives, secrets, and alliances. When a choice leads to a sudden death—which happens frequently—you must jump to a different character's timeline to alter past events, unlock new information, and bypass the deadlock. The Real-World Folklore Behind the Game

: Targets those who attempt to leave or walk away.

The characters are adults. They talk about divorce, suicide, grief, and financial ruin. The game respects your intelligence. There is no "power of friendship" ending here; there is only consequence.

Over the years, numerous investigators have attempted to uncover the truth behind the seven mysteries of Honjotenoke. Some have suggested that the town is a hub for paranormal activity, while others believe that the mysteries are the result of natural phenomena or human error.

Each stone is based on one of the (real Edo-period legends). If a victim triggers a curse's specific condition, the bearer can kill them instantly to harvest their soul:

The visual novel mechanics are elevated by a unique "Chapter" system where you play as different characters. You might see an event from the perspective of the investigator in one chapter, only to see the same event from the victim's perspective later. This Rashomon-style storytelling keeps you guessing until the very end.

Reeds that grow leaves on only one side of the stalk, marking the site of a tragic, historical murder.

The genius of the writing is that no protagonist is purely good or evil. You will control a character you hate, only to later understand their motives. The game asks a brutal question: Would you kill a stranger to save a loved one?

The game grounds its supernatural elements in actual history: the Seven Mysteries of Honjo are real local legends (e.g., the Ogre’s Lantern, the Leaves That Don’t Fall). Paranormasight reimagines them as anchor points for a death game orchestrated by a vengeful spirit. By using real locations and photographs of Sumida City, the game blurs documentary and fiction. Players familiar with Tokyo can trace the characters’ routes on a real map, which makes the curses feel hauntingly possible — as if the game’s events could be hiding in a quiet alley you once walked past.

A grieving mother seeking the truth behind her son’s death .

: The game often breaks the fourth wall, requiring players to manipulate system settings (like volume or save files) to progress or survive. Strategic Cursing

Upon release, received universal acclaim from critics and players alike. It holds a Metacritic score of 85/100 , indicating "generally favorable reviews," and has garnered an "Overwhelmingly Positive" rating on Steam, with around 95% of user reviews recommending it. Fan reception in Japan has been equally positive, with a survey from Famitsu showing a satisfaction rating of 95.8% from approximately 1,200 respondents.

Our differential values

CompanyGame develops complete gamification solutions that allow users to train, evaluate and achieve personal development.

paranormasight the seven mysteries of honjotenoke

Simulators

Wide range of simulators, from lower to higher level of difficulty, different themes, valid for business training through a realistic management experience.

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Platform

Smart business simulation platform that includes analysis and metrics of student and teacher activities. Quantitatively and qualitatively evaluate the user experience using artificial intelligence.

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Support

Continuous personalized support service for teachers and students that involves the continuous training of teachers and coordinators.

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Tailored

Tailor-made developments for companies and training centers, applicable to training actions or support processes for business decision-making.

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Competitions

The Reto CompanyGame has generated a space where more than 250 universities meet annually. Competitions of the same style have been developed in Spain, Colombia, Ecuador-Peru or Mexico..

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Gamification

We develop training, marketing, internal communication and talent recruitment solutions based on gamification and tailored to the needs of companies and universities.

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What is a simulator?

CompanyGame business simulators allow you to put into practice and consolidate knowledge in different areas, in addition to developing and enhancing business management skills, in an environment that simulates reality.

Our simulators

CompanyGame has developed 6 categories of simulators.

Created for different levels and game modes, and focused on different industries.

Business & Strategy


Each simulator is developed in a specific business environment. Depending on the different decision areas and business processes included in the simulation model, CompanyGame simulators are used in more than one theme.

paranormasight the seven mysteries of honjotenoke

Marketing & Sales


Understand the keys to marketing services or products, identify the main decision areas involved in this field, put knowledge into practice and understand key management indicators.

paranormasight the seven mysteries of honjotenoke

Finance & Banking


Understand the main concepts and tools of economic-financial management, assess the financing needs of the company and establish financial guidelines.

paranormasight the seven mysteries of honjotenoke

Entrepreneurship


Understand the steps to follow in the process of starting a new business. Create a business plan to be implemented later.

paranormasight the seven mysteries of honjotenoke

Business Transformation


Manage a company that needs to make a change in the business model, especially produced by technological evolution.

paranormasight the seven mysteries of honjotenoke

Hospitality & Services


Understand the economic and financial management and marketing of services in the hotel industry, ranging from a simple hotel to a complex chain of hotels.

Discover the full range of our simulators:
See all

Training courses

Training offer based on Courses with Business Simulators
Download Pdf.

Annual and international events

paranormasight the seven mysteries of honjotenoke

Iberoamerican Symposium

in Business Simulation and Educational Innovation

The Symposium brings together authorities, organizations, teachers and experts in education and technology in the field of business administration to discuss the changes expected in the environment and the most appropriate responses from higher education institutions.

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paranormasight the seven mysteries of honjotenoke

Reto Companygame

International competition between the most important universities in Ibero-America

The Reto CompanyGame is an exceptional training and development opportunity in the field of business management and business administration.

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In the new era of communication

paranormasight the seven mysteries of honjotenoke
We have created an international network at the service of innovation in training through business simulation.

At CompanyGame we are involved with the business world and the university educational community around the world for the development and application of the business simulator platform for training at all levels, from pre-university to professionals.

Alberto Marín
Founder & CEO at CompanyGame

Customers

We highlight our collaboration with:

Paranormasight The Seven Mysteries - Of Honjotenoke

The game utilizes a complex, branching narrative map. Players control multiple protagonists, each with their own motives, secrets, and alliances. When a choice leads to a sudden death—which happens frequently—you must jump to a different character's timeline to alter past events, unlock new information, and bypass the deadlock. The Real-World Folklore Behind the Game

: Targets those who attempt to leave or walk away.

The characters are adults. They talk about divorce, suicide, grief, and financial ruin. The game respects your intelligence. There is no "power of friendship" ending here; there is only consequence.

Over the years, numerous investigators have attempted to uncover the truth behind the seven mysteries of Honjotenoke. Some have suggested that the town is a hub for paranormal activity, while others believe that the mysteries are the result of natural phenomena or human error. paranormasight the seven mysteries of honjotenoke

Each stone is based on one of the (real Edo-period legends). If a victim triggers a curse's specific condition, the bearer can kill them instantly to harvest their soul:

The visual novel mechanics are elevated by a unique "Chapter" system where you play as different characters. You might see an event from the perspective of the investigator in one chapter, only to see the same event from the victim's perspective later. This Rashomon-style storytelling keeps you guessing until the very end.

Reeds that grow leaves on only one side of the stalk, marking the site of a tragic, historical murder. The game utilizes a complex, branching narrative map

The genius of the writing is that no protagonist is purely good or evil. You will control a character you hate, only to later understand their motives. The game asks a brutal question: Would you kill a stranger to save a loved one?

The game grounds its supernatural elements in actual history: the Seven Mysteries of Honjo are real local legends (e.g., the Ogre’s Lantern, the Leaves That Don’t Fall). Paranormasight reimagines them as anchor points for a death game orchestrated by a vengeful spirit. By using real locations and photographs of Sumida City, the game blurs documentary and fiction. Players familiar with Tokyo can trace the characters’ routes on a real map, which makes the curses feel hauntingly possible — as if the game’s events could be hiding in a quiet alley you once walked past.

A grieving mother seeking the truth behind her son’s death . The Real-World Folklore Behind the Game : Targets

: The game often breaks the fourth wall, requiring players to manipulate system settings (like volume or save files) to progress or survive. Strategic Cursing

Upon release, received universal acclaim from critics and players alike. It holds a Metacritic score of 85/100 , indicating "generally favorable reviews," and has garnered an "Overwhelmingly Positive" rating on Steam, with around 95% of user reviews recommending it. Fan reception in Japan has been equally positive, with a survey from Famitsu showing a satisfaction rating of 95.8% from approximately 1,200 respondents.

Michelin

Michelin

Banesto

Banesto

paranormasight the seven mysteries of honjotenoke

Paradores

Banamex

Banamex

Consultec

Consultec

ENAN

Universidad Panamericana (UPANA) - ENAN

Escuela de Organización Industrial

Escuela de Organización Industrial (EOI)

paranormasight the seven mysteries of honjotenoke

Universidad Autónoma de Barcelona (UAB)

Universidad Privada Abierta Latinoamericana (UPAL)

Universidad Privada Abierta Latinoamericana (UPAL)

Universidad de Cantabria (UC)

Universidad de Cantabria (UC)

Universidad de Deusto (UoD)

Universidad de Deusto (UoD)