Material Texture Loader V1.8.10 For 3ds Max 201... Jun 2026
Make sure to double-check if this version supports 3ds Max 2025 , as many users will be looking for that specific compatibility right now!
Version 1.8.10 generates highly structured shading networks natively across all major industry renderers. The software links parameters dynamically for: (Standard and V-Ray 5+ PBR structures) Corona Renderer (Physical and Legacy Materials) Arnold (Standard Surface) Redshift & FStorm Octane & 3ds Max Physical Materials 3. Color Management & Gamma Precision
Disclaimer: This article is for informational purposes. Software details, features, and compatibility are subject to change by the developer (DMZ Scripts). Please refer to the official documentation or Gumroad page for the latest updates.
Get the latest version and detailed documentation from the developer on ScriptSpot Watch a detailed walkthrough of the new features in the v1.8 update video Material Texture Loader v1.8.10 for 3Ds Max 201...
: Save customized map and material settings as re-usable presets. Installation & Usage Installation : Drag and drop the installer file into the 3ds Max viewport or use the Scripting > Run Script menu to open the installer. Loading Textures
Generates seamless multi-directional projection setups instantly. This avoids visible texture repetition across expansive geometry.
: Automatically detects texture channels based on user-defined naming conventions (e.g., _diffuse, _rough, _nor, _disp). Make sure to double-check if this version supports
The plugin works seamlessly across many major rendering configurations.
: Automatically sets correct gamma (e.g., 2.2 for diffuse, 1.0 for data maps) with support for ACEScg and sRGB color spaces. Workflow Enhancements :
: Supports standard Tiling, Real-world scale, Tri-planar, and Random rotation mapping. Color Management & Gamma Precision Disclaimer: This article
Documentation for Material Texture Loader for 3ds Max · GitHub
Fully supports 3ds Max 2018, 2019, 2020, 2021, 2022, 2023, 2024, 2025, and 2026.
: Material libraries created with the tool are typically saved in the \materiallibraries folder of your current 3ds Max project. How to Relink Textures in 3DS Max
: Compatible with V-Ray, Corona, Redshift, Arnold, FStorm, Octane, and Physical materials. Advanced Mapping
Open the tool and point it to the folder containing your texture files.