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Stronghold Crusader Unit Stats ((exclusive)) [2025]

: The Stronghold Wiki provides individual pages with detailed trivia and usage strategies for every unit.

| Unit | HP | Damage | Notes | |------|----|--------|-------| | | 40 | N/A | Digs under walls; very slow | | Engineer | 15 | N/A | Builds and operates siege equipment | | Ladderman | 20 | N/A | Carries ladder; weak in combat | | Monk | 60 | 10 (crush) | Heals nearby units | | King Richard | 300 | 50 | Hero unit; high HP & damage | | Saladin | 250 | 40 | Hero; fast attack speed | | Rat | 10 | 3 | Weak AI lord | | Snake | 70 | 10 | Medium AI lord | | Wolf | 150 | 40 | Strong AI lord |

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Keep in mind that these stats can vary slightly based on the game version and any mods that might be installed. stronghold crusader unit stats

Stronghold Crusader Unit Stats: The Ultimate Tactical Guide Mastering Stronghold Crusader isn't just about building the biggest castle; it’s about understanding the math behind the steel. Whether you are holding the line against the Rat or sieging the Lionheart, knowing your unit stats is the difference between a glorious victory and a shameful defeat.

Fast, cheap ranged unit. Best for wall defense. Low HP (10,000). Spearman (8 Gold):

Cavalry units are fast and deadly, but also more expensive to produce. Here are the stats for the different types of cavalry units: : The Stronghold Wiki provides individual pages with

Do you prefer a or an aggressive rush playstyle? Are you playing standard Crusader or the Extreme version?

Arsonists. Armed with torches, Slaves are incredibly cheap and exist solely to run into enemy economies to set farms, hovels, and stockpiles on fire. 4. Assassin Cost: 60 Gold Health: Medium Damage: High Speed: Fast

They have a shorter range than archers but fire rapidly. They are highly effective at killing unarmored units like Slaves or Spearmen. 4. Horse Archer Cost: 80 Gold Speed: Very Fast (5/5) Armor: Low Attack: Low (Skirmish) Role: Mobile harassment and hit-and-run. Whether you are holding the line against the

Stronghold Crusader , unit performance is dictated by hidden numerical values for health (HP), damage per second (DPS), and movement speed. Generally, European units require physical weapons and armor produced in workshops, while Arabian mercenaries are hired instantly for higher gold costs. European Units (Barracks)

Fire ignores armor values. A well-placed Fire Thrower or Pitch Rig can incinerate a squad of expensive Swordsmen in seconds. Summary: Which Units Should You Use?

Their massive health pool makes them the ultimate roadblock. Station them at gatehouses or breaches to delay enemy advances while ranged units rain fire. 6. Swordsman Cost: 40 Gold + 1 Sword + 1 Metal Armor Speed: Very Slow (1/5) Armor: Very High Attack: High Role: Elite frontline assault.

Invisible from a distance, scales walls without ladders. Role: Sneak attacks, capturing enemy gatehouses silently. Horse Archer Cost: 80 Gold Health: Medium Damage: Medium (Ranged) Speed: Very Fast

Based on data from the community Crusader and Arab unit stats breakdown , here is how the primary units compare in raw numbers: Health (HP) Ranged Resistance Key Weakness 96.5% vs. Arrows, 90% vs. X-bow Extremely slow speed. Knight 96.5% vs. Arrows, 87.5% vs. X-bow Cannot climb walls or dig moats. Pikeman High (Tanks 17 X-bow bolts) Low melee damage output. Maceman Vulnerable to heavy fire. Arabian Swordsman 60% vs. Crossbows Much weaker to armor-piercing. Assassin 60% vs. Ranged Invisible until close to enemies. Arabian Bowman 50% vs. Ranged Low melee defense. Archer 50% vs. Ranged Fragile against all armor. Strategic Highlights & "Pro" Insights