Ninja Ripper 20 Jun 2026

Open Blender and navigate to Edit > Preferences > Add-ons > Install .

: Captures geometry hidden behind the active camera field-of-view, allowing users to recreate complete level maps.

Launch the game via the interface, navigate to the desired scene, and press the default to dump the geometry. 2. Importing into 3D Software

: Right-click NinjaRipper.exe and select Run as Administrator .

: Ripped files (.nr or .rip) can be imported into major 3D editing suites such as Blender , 3ds Max , and Maya using official plugins. ninja ripper 20

Let’s assume you want to rip a character model from Street Fighter 6 (RE Engine, DX12).

The proprietary .RIP format (which stores mesh data with bones and weights intact) has been updated. Version 2.0 supports importing .RIP files directly into Blender 3.x/4.x via updated plugins, preserving skeleton hierarchies for posing.

(Version 2.0) is the modern rewrite of this classic tool. Unlike its predecessors, which were notorious for crashing on modern anti-cheat systems or failing to capture complex shaders, version 2.0 was rebuilt with:

Older versions required you to rip each frame individually. Version 20 includes a "Scene Explorer" that lists every object loaded in the current frame. You can select individual objects or hit "Export All" to dump the entire scene—props, particles, UI elements, and characters—simultaneously. Open Blender and navigate to Edit > Preferences

Capture the geometry, UVs, and textures you need to study, kitbash, or inspire your next masterpiece.

is an advanced, experimental software utility designed to intercept and extract 3D meshes, textures, and shaders directly from running video games and 3D applications. Acting as a massive architecture overhaul of the classic legacy version (Ninja Ripper 1.7.1), version 2.0 bridges the gap between modern graphics APIs and popular 3D design software. It allows researchers, 3D printing hobbyists, and digital artists to analyze game geometry and study complex level designs. What is Ninja Ripper 2.0?

Set an where your .nr files and texture buffers will be stored.

The tool boasts compatibility across a wide range of rendering technologies, making it suitable for many modern games: Let’s assume you want to rip a character

is an advanced experimental utility built to extract 3D assets directly from running software . Developed by blackninja, this software acts as a specialized data interceptor. It captures 3D geometry (meshes), textures, and shaders directly from a computer’s graphics rendering pipeline.

When a game runs, the CPU instructs the GPU to draw objects on the screen. Ninja Ripper embeds specialized Dynamic Link Libraries ( .dll files) and installs software "hooks" directly into the game's rendering pipeline. When the user triggers a "rip" command, the tool intercepts the vertex buffers, index buffers, and texture files currently loaded into the GPU VRAM. It then translates this active frame data into standard .rip files saved directly to your local storage. Key Features in the 2.0 Architecture

: Compatible with games running on DirectX 12, 11, 10, 9, 8, and 7 , as well as experimental support for Vulkan .

Using Ninja Ripper requires understanding how to hook a game's executable. Here is the typical workflow: 1. Installation