Quiet Cell 2 - Xordel And Strauzek Collab - 3dc... [exclusive] (2024)
The work is part of a series (following "Quiet Cell 1") that often explores themes of isolation, high-tech confinement, or sci-fi aesthetics. In the 3D art community, these types of collaborations typically involve: Asset Sharing:
A signature of Xordel's work is his dedication to a single character; his gallery reflects a profound appreciation for Lara Croft, with many pieces dedicated to exploring the adventurer in diverse scenarios. His technical skill is evident in his masterful use of lighting, texture, and composition, all in service of his storytelling. Beyond individual pieces, Xordel's talents extend to larger projects, as he has been involved in developing the 3D adult game, Midnight Wonder , showcasing his ability to contribute to a cohesive, interactive narrative. Xordel’s art invites the viewer not just to look, but to lean in and discover the story unfolding within the frame.
: Percussive elements dance wildly across the left and right channels, keeping the listener engaged on both headphones and massive club stacks.
In the world of 3D rendering, few things elevate a scene like . When two industry veterans like Xordel and Strauzek collaborate, the result is not just another prop pack—it’s a narrative catalyst. Their latest release, Quiet Cell 2 , is a perfect example of how environment design can transform a simple figure render into a cinematic still. Quiet Cell 2 - Xordel and Strauzek Collab - 3DC...
. Created in collaboration with Strauzek, this project is noted for high-fidelity 3D modeling and detailed, fluid animation in a recreation of the Mother Base medical cell. View the project creator's work at Xordel - Patreon Xordel - Patreon
Given the nature of the content, "Quiet Cell 2" is not something you would find on mainstream sites like YouTube or ArtStation.
is a highly detailed 3D interior environment designed primarily for Daz Studio (with Poser compatibility in many cases). It depicts a confined, oppressive space—likely a futuristic or brutalist detention cell—bathed in subtle, eerie lighting. The “Quiet” moniker is apt: the scene feels heavy, silent, and emotionally charged. The work is part of a series (following
: Celebrated for moody atmospheric texturing, brutalist environmental geometry, and hyper-realistic weathered surfaces.
The Quiet Cell 2 - Xordel and Strauzek Collab - 3DCell is an exceptional map that showcases the creativity and skill of its creators. With its challenging patterns, stunning visuals, and immersive atmosphere, this map is a must-play for osu! enthusiasts. By following this guide, you'll be well-equipped to tackle the map's challenges and enjoy the gameplay experience.
Have you used in your renders? Share your artwork in the comments below or tag us on social media. For more 3D environment reviews and Daz Studio tutorials, subscribe to our newsletter. Beyond individual pieces, Xordel's talents extend to larger
Fully compliant PBR (Physically Based Rendering) texture maps.
As the map progresses, the patterns become more complex, and the 3DCell visuals become more intense. Focus on maintaining accuracy and adapting to the changing patterns.
The immediate standout is the technical leap in visual fidelity. Xordel and Strauzek have always had a knack for character design, but the environments in this release are characters in themselves. The "Cell" is no longer just a background; it is a claustrophobic, meticulously detailed prison.