Sending mercenaries adds extra health, damage, or disruptive auras to the wave your opponent is fighting.
Ensure your units complement each other. Example: A tank that lowers enemy armor should be paired with physical damage dealers.
Focus on a 3:1 or 2:1 worker-to-wave ratio. If you are on wave 3, you should ideally have 1-2 workers in addition to your starting worker.
Always check the scoreboard or use camera hotkeys to look at your opponent’s lane. If you notice an enemy player has spent heavily on workers and their defensive value is dangerously below the recommended wave value, call for a team send. Forcing them to leak early completely ruins their economic momentum. The Art of the "Save" legion td guide
If you are just starting, the sheer number of choices can be overwhelming. Follow this quick checklist to get you through your first few games and teach you the essential loop.
Sending mercenaries serves two purposes: increasing your permanent income and forcing your opponent to leak gold. Income Sending (Chilling)
If you aren't building workers, your economy is dying. Watch the enemy: If they save money, you should too. Sending mercenaries adds extra health, damage, or disruptive
Knowledge of the waves is your most powerful weapon. The enemies in each wave have predictable attack and defense types. Use this knowledge to plan your fighter composition and sends.
Certain waves (like Wave 10 or 20) are notorious "boss" rounds. Save your mercenary sends for these rounds to maximize the chance of your opponent "leaking".
This is the most forgiving build for new ranked players. It uses a spell called "Cash Out" which gives you bonus gold for clearing waves, further accelerating your economy. Focus on a 3:1 or 2:1 worker-to-wave ratio
In the early game (roughly waves 1-10), you want to push as many Workers as you can without leaking. A good benchmark is to aim for 11-18 Workers by wave 10.
You defend your own lane against waves of computer-controlled monsters while simultaneously hiring mercenaries to attack your opponent. Each player chooses a legion of unique fighters to place on a grid before the battle begins. The battleground is symmetrical, ensuring fairness, and the winner is determined by which team destroys the opposing king first.