Lossless Scaling V3.1.0.0 !free! <Real — 2024>
You will see a 5-second countdown timer. Quickly click back into your game window.
Set to Auto to automatically stretch the window to fill the screen, or Custom to define a specific aspect ratio.
Turn this ON and select LSFG . Choose between X2 or X3 mode depending on your baseline performance.
Lower the game's internal resolution. (For example, if your monitor is 1440p, set the game resolution to 1080p).
: GDI capture is no longer supported. If you are on a Windows version older than 11 24H2, the WGC capture option will default to DXGI if selected. Lossless Scaling v3.1.0.0
: This is the tool's core feature, offering significant FPS improvements through "universal" frame generation. X2/X3/X4 Frame Generation
Devices like the Steam Deck and ROG Ally are revolutionary, but running modern AAA titles at native resolutions can severely tax their battery and hardware. By locking a game to 30 FPS or 40 FPS natively and using Lossless Scaling v3.1.0.0's X2 or X3 modes, players can enjoy smooth 60Hz to 120Hz gaming while preserving battery life and keeping thermal output low. 2. Owners of Legacy Hardware
The new version significantly reduces "ghosting"—the visual trail left by fast-moving objects—which was a common complaint in earlier iterations of the LSFG tool. Versatile Scaling Algorithms
The old interface felt like a developer’s debug menu. Version 3.1.0.0 introduces a streamlined, tab-based interface. You will see a 5-second countdown timer
The world dissolved for a single nanosecond.
Lossless Scaling is a third-party utility available on Steam. It scales windowed games to full screen using advanced spatial and temporal algorithms. The software prevents the blurriness typically associated with traditional display scaling.
The core appeal of Lossless Scaling has always been its hardware-agnostic nature. Unlike proprietary technologies such as NVIDIA DLSS or certain iterations of AMD FSR that require specific GPU architectures, Lossless Scaling operates at the OS level. Version 3.1.0 doubles down on this philosophy, ensuring that whether a user is playing a retro pixel-art title or a demanding modern AAA release, the benefits of modern upscaling are only a hotkey away. This universality is particularly vital for the growing handheld PC market (Steam Deck, ROG Ally), where power efficiency and thermal overhead are constant constraints. LSFG 2.3: The Frame Generation Revolution The centerpiece of the 3.1.0 update is the refinement of Lossless Scaling Frame Generation (LSFG)
Version 3.1.0.0 resolves long-standing issues with Variable Refresh Rate (VRR) pass-through on multi-monitor setups. Previously, scaling or generating frames on a secondary monitor could break G-Sync or FreeSync functionality. This update implements a more robust DirectX 12 capture pipeline, ensuring that VRR remains active even when LSFG is engaged, provided the game runs in exclusive fullscreen or borderless windowed mode. Turn this ON and select LSFG
Version 3.1.0.0 expands its frame generation capabilities by offering distinct modes:
Are you prioritizing or the lowest possible input delay ? Share public link
LSFG 3.1 held.
: Supports multiple scaling types (like LS1, AMD FSR, and Nvidia NIS) for games that do not have native upscaling. Setup & Requirements
Frame generation works best when the base FPS is stable. Using RTSS (RivaTuner Statistics Server) to lock your frame rate at half your monitor's refresh rate (e.g., 60 FPS cap for a 120Hz screen) allows LSFG to perform optimally.