Lossless Scaling V3.0.0.1 Jun 2026

Unlike native solutions like NVIDIA DLSS, AMD FSR, or Intel XeSS—which require developers to integrate code directly into each game—Lossless Scaling works at the Windows desktop level. If a game can run in a window, Lossless Scaling can inject modern upscaling and frame generation into it. Key Features and Improvements in V3.0.0.1

Previous versions of LSFG were already impressive, allowing users to double or triple their frame rates in games that natively supported it (like in Unity or Unreal Engine titles) or by using generic frame generation modes. However, V3 completely overhauls the underlying algorithm.

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Whether you are trying to squeeze more life out of an older graphics card, boost frames on a handheld gaming PC, or achieve ultra-smooth refresh rates on a budget setup, this update changes the game. Here is everything you need to know about Lossless Scaling V3.0.0.1, its groundbreaking features, and how to optimize it for your system. What is Lossless Scaling?

To tailor this to your setup, tell me: what do you have, and what game are you trying to optimize? I can give you the exact settings to use. Share public link Lossless Scaling V3.0.0.1

is available for purchase on Steam for approximately $7 (regional pricing may vary). A free demo is often available to test basic scaling functionality before committing to the full frame generation features. Alternative video upscaling tools?

Lossless Scaling V3.0.0.1 marks a significant leap forward in scaling technology. By employing advanced, proprietary algorithms, this software is capable of enlarging images and videos without any loss of quality. This means that whether you're working with a low-resolution photograph that you want to blow up for printing or a video that needs to be scaled up for projection, Lossless Scaling V3.0.0.1 ensures that the output remains crisp, clear, and utterly faithful to the original.

V3.0.0.1 suggests the developer (THS) is moving toward a hybrid model: using a tiny, on-the-fly trained ML model for motion estimation (similar to FSR 3's algorithm but GPU-agnostic). The next major version (3.1 or 4.0) will likely introduce per-game profiles and possibly an open-source model for community tuning.

[Official Discussion] Lossless Scaling 2.13 RELEASE | 3.0 Beta RELEASE | Patch Notes | LSFG 3.0 and more! : r/losslessscaling Unlike native solutions like NVIDIA DLSS, AMD FSR,

Gives older GTX cards and handheld consoles (Steam Deck, ROG Ally) access to DLSS 3-like frame generation.

If you have been on the fence about this tool, V3.0.0.1 is the version that converts the skeptics.

Enable to see "Base FPS / Scaled FPS" in the top-left corner

Lower the game's rendering resolution. For example, if your monitor is 1080p, set the game to 720p. If your monitor is 4K, set the game to 1080p or 1440p. However, V3 completely overhauls the underlying algorithm

The star of the V3.0.0.1 update is undoubtedly the . While previous versions were already capable of 2x and 4x modes, Version 3 introduces an entirely new architecture designed to push the limits of interpolation.

Artists and designers can now scale their work up or down without worrying about a decrease in quality, offering more flexibility in their creative process.

Smooth out retro physics engines or locked console games (like certain Nintendo Switch or PlayStation 3 emulators) to a fluid 60 FPS.