Reshade Rtgi 0361 Updated Jun 2026
Because it is a post-processing effect, it only "sees" what is currently rendered on your screen. It cannot calculate light from objects behind the camera or hidden behind other objects. Performance Impact
Adjusting RTGI is an art. Here are some key settings you might adjust.
(like the Introduction or Conclusion ) Create a setup guide for a specific game Explain the math behind the ray marching algorithm Let me know how you want to expand this paper ! ReShade | RTGI v0.20 Walkthrough
Set this to 0.5x (Half Resolution). The internal denoiser in 0.36.1 will upscale the lighting calculations beautifully, saving you up to 30% in GPU performance with minimal visual loss. reshade rtgi 0361
: Simulates multiple light bounces for deeper, more realistic shadows.
Users frequently run into hurdles with version 0.36.1. Here are some common fixes:
RTGI 0.36.1 introducedSeveral key improvements to the lighting engine: Because it is a post-processing effect, it only
While RTGI is demanding, 0.36.1 brought optimizations that allow better FPS, making it more feasible to run on a wider range of hardware, though an RTX-capable card is highly recommended for a stable experience. 3. Better Scene Awareness
ReShade RTGI 0.36.1 is a specific older version of the Ray Traced Global Illumination
Launch your game and press Home to open the ReShade overlay. Navigate to the tab. Here are some key settings you might adjust
: Reduces the visual "noise" or graininess typical of real-time ray tracing.
Completely transforms the flat ambient lighting of the Creation Engine, making dungeons terrifyingly dark and forests lushly shadowed.
The shader analyzes the game’s depth buffer (Z-buffer) to understand the 3D structure, shapes, and distances of objects currently visible on your screen.







