Cubebrush Art School Term 1 By Marc Brunet [exclusive] -

Marc Brunet, a veteran artist with over 15 years of industry experience (including roles as a Senior Artist at Blizzard Entertainment and Co-founder of Cubebrush), designed this 10-term program to take students from absolute beginners to industry-ready professionals.

Aspiring digital artists often face a overwhelming mountain of tutorials, courses, and software guides. Finding a structured, comprehensive curriculum that takes you from a complete beginner to a professional industry standard is rare. Marc Brunet’s program is widely considered one of the gold standards for digital art education.

Understanding the user interface, optimizing performance settings, and setting up canvas resolutions for print versus digital display.

What is your (absolute beginner, intermediate, or traditional artist transitioning to digital)?

Cubebrush Art School is structured like a traditional university art program but compressed into a self-paced, digital format. Term 1 is designed for absolute beginners as well as intermediate artists who need to patch up holes in their fundamental skills. cubebrush art school term 1 by marc brunet

The instructor's credibility is a major selling point for this course. Marc Brunet is a veteran concept artist and illustrator with over 15 years of professional experience.

What are you currently using?

Do you plan to use or a different software (like Procreate or Clip Studio)?

You cannot paint digitally without mastering your software. While Brunet uses Adobe Photoshop, these concepts apply to Procreate, Clip Studio Paint, and Krita. Marc Brunet, a veteran artist with over 15

Step-by-step guides on how to draw indoor environments (like a bedroom) and outdoor environments (like a city street corner) using strict geometric grids.

Capturing the energy, rhythm, and motion of a pose using quick, fluid lines (typically 30-second to 2-minute sketches).

Unlike random YouTube tutorials, Term 1 offers a linear, step-by-step path that builds logically from one lesson to the next.

: Focuses on basic proportions, gesture, and the "skeleton" construction using 3D volumes like cylinders and boxes. Perspective 1 Marc Brunet’s program is widely considered one of

: Gesture drawing with varying time limits (e.g., 2-minute to 10-minute poses) and drawing primitive shapes in perspective. Skill Goals

Master the foundational curve that dictates the posture and attitude of a character. 2. Perspective 1

After 10 weeks, I filled an entire 80-page sketchbook. My lines are faster. My shading actually describes 3D form. I finally understand why my armpit shadows looked like mud.