Shorinji Kempo is not just about fighting. The curriculum heavily integrates Kongo Zen philosophy, focusing on self-defense, self-reliance, and mutual cooperation.
A standard Shinsa lasts 20–40 minutes and includes:
If you are looking for a disciplined, structured, and philosophical martial art, the comprehensive nature of the Shorinji Kempo curriculum offers a rewarding path of lifelong learning. If you'd like, I can: Provide a list of . Tell you what equipment you'll need for your first class.
The curriculum of is unique among Japanese martial arts for its equal emphasis on technical mastery and philosophical study. Founded by Doshin So (Kaiso) in 1947, it is designed as a "Gyo"—a discipline for developing individuals to benefit society through self-defense, spiritual cultivation, and improved health. 1. The Three Pillars of Training shorinji kempo curriculum
Front kicks, side kicks, and roundhouse kicks delivered with speed and precision.
Grounding techniques used to immobilize an attacker safely.
Group practice of foundational punches, kicks, blocks, and footwork to build muscle memory. Shorinji Kempo is not just about fighting
A therapeutic system based on acupressure and meridian points. It is used to promote recovery and health among training partners after intensive sessions.
If you are looking for a martial art where the belt represents not just physical technique, but ethical conduct and healing knowledge, the Shorinji Kempo curriculum offers a path unlike any other. That is the formula. That is the journey.
This includes strikes, kicks, blocks, and parries. Unlike many striking arts that rely on brute force, Gōhō emphasizes evasive movement and striking vital points ( ) to allow a smaller person to overcome a larger attacker. Jūhō (Soft Methods): If you'd like, I can: Provide a list of
Direct punches, backfist strikes, and hammer fists.
A system of acupressure and massage used to correct body structure and promote recovery. 2. Technical Categories
Specialized combinations that combine defense and attack. Jūhō (Soft Techniques - Locks & Throws)