Wolvesville All Roles |link| Today
Can activate an ability during the day to hide the voting counts and avatars, causing mass confusion during a crucial trial phase.
Instead of exact roles, the Aura Seer detects alignments: Good, Evil, or Unknown (typically Solo roles or altered statuses).
: Kills one person every night. Wins if they are the last player standing.
: Checks two players to see if they are on the same team. wolvesville all roles
The Village's goal is to identify and eliminate all Werewolves and Solo Killers. Primary Ability Information Seer, Aura Seer, Detective, Spirit Seer
Douses players in gasoline at night. The Arsonist can choose when to ignite the fuel, instantly killing all doused players in a single night.
Can revive a fallen Werewolf teammate back into the game. 3. The Solo Team (The Wildcards) Can activate an ability during the day to
: Works with the wolves. Can check one player per night to see if they are a Seer, Medium, or Priest. Deceptive Werewolves
The Villagers outnumber the Werewolves but start the game in the dark. Their goal is to use information, protection, and deduction to eliminate all threats to the village. Informational Roles
Wolvesville (formerly known as Werewolf Online) is a highly strategic, fast-paced hidden role game that pits the Village against the Werewolves, alongside chaotic Solo factions. Success requires a deep understanding of the game's massive roster of characters. Wins if they are the last player standing
: Can turn a non-werewolf player into a Werewolf if the kitten is killed during the day.
These roles gather critical information to identify evil players.
Can protect one player each night from being killed by Werewolves. They can self-protect once per game.
These roles manipulate the voting system or provide utility to tip the scales.
: Reveals one player's exact role to the wolf team each night.