Reshade Ray Tracing Shader Rtgi 0.33 [ Fresh ⟶ ]

Choose the rendering API the game uses (DirectX 9, 11, 12, or Vulkan).

Low values restrict the shading to tight corners, behaving like high-quality ambient occlusion.

Only calculates light for objects currently visible on your screen. It works on almost any graphics card (Nvidia, AMD, or Intel) but cannot simulate light from objects behind you. Hardware Requirements and Compatibility

The Complete Guide to ReShade Ray Tracing: Mastering McFly’s RTGI 0.33 Reshade Ray Tracing shader RTGI 0.33

Version 0.33 focuses heavily on refining the balance between visual quality and performance. The most notable upgrades include:

: Unlike native RTX, this shader works on most modern GPUs (including non-RTX cards) because it operates on the game's depth buffer rather than specialized hardware. Diffuse & Specular GI

Ray tracing benefits from consistent frame delivery. Cap your frame rate to a stable 45 or 60 FPS using RivaTuner Statistics Server (RTSS) to eliminate micro-stuttering. Conclusion Choose the rendering API the game uses (DirectX

Before setting up RTGI, ensure your system and game meet these three prerequisites:

With version 0.33, Marty McFly has proven that software ray tracing is not dead; it is just getting mature. If you haven't looked at ReShade in a year, go update your preset. The grain is gone. The future (of modding) is bright.

ReShade RTGI is a premium shader developed by Pascal Gilcher (Marty McFly). It uses the game’s depth buffer to calculate how light should bounce off surfaces within the camera's field of view. It works on almost any graphics card (Nvidia,

Because screen-space shaders process whatever is on your screen, the lighting engine can sometimes read user interface elements (like health bars, mini-maps, or inventory text) as physical geometry. This causes light to bleed from text boxes. Users can mitigate this by utilizing secondary masking shaders like UIDetector.fx .

Here’s a breakdown of what each part means:

Because RTGI 0.33 is a "deep" shader that essentially recalculates light for the entire screen, it is very demanding. You will likely see: 0;16;

RTGI fixes this by casting rays from your camera view into the game's depth buffer. Key Features of Version 0.33